ago. Well, Null Void Beam alone is a terrible idea. I'm wondering if I should replace my null void beams with the level 4 railguns. 21. Steam Workshop: Stellaris. 0: Event fires every game I settle planets to any degree. 5 Scourge Missiles; 5 Strike Craft. You're comparing an early-mid game tier weapon with a late game tier weapon. Spaceborne aliens. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. 1 Mass Driver; 3. . 4 Torpedoes; 4. The End of the Scourge: crisis. 11 comments. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Active Wikis. Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Mining drone lasers have no unique thing about it. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. *Archeoengineering should allow the acquisition of null-void beams. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . I think it’s also the event chain which gives Null Void beams. thanks for watching and help da cha. • 5 yr. The average damage is quite low (2. I’ll have the only empire in the galaxy with access to another dimension made up of pure entropy and yet, my null void beam isn’t really any better than comparable standard weapons. For the record, in stellaris 2. Attachments Myst's Ugly As Hell Stellaris Shipbuilder - fixed by AJ. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. ago. Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. . Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. 21. Enter the name of an event to filter the entries in the table. Marauders. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysI'm wondering if I should replace my null void beams with the level 4 railguns. 3. 5 Mega Cannon; 3. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Burst them down. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades Reward 1000 Engineering Research; 1000 Physics Research;as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. com - SIG P250 2SUM 9mm Pi. Beware that armor has significantly more cost and upkeep. April 22, 2019 Travis Scoundrel 0. Large null void beams only do 66. This is a pretty common situation. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the. Unpause your game. 3. It is currently opposed by the Mars-based Settlement Defense Front. It has low damage but something like 4 or 5x against shields, and will beat all early game weapons against shields dps at reasonable range. What links here; Related changes; Special pages; Printable version; Permanent link; Page information414K subscribers in the Stellaris community. Never on corvettes, though, 1/3rd of firepower is too much to dedicate to this. . Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. 4. To answer your other question, the kinetic artillery is significantly better in all respects. 6 Technology List – Q to S. HOWEVER. Even with the artillery computer + launchers. Same with matter disruptors. shooting in dc Gunblast. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. Component SmallResearchers produce 0. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. Megacorp is not required fDescription: With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the first weapons engaged on a target, or allowing smaller variants to complement larger primary weapons. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. 158 Badges. How about using null void beams on your ships and nothing else ? Reply reply. It. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. 2 Null Void Beam; 3 Kinetic weapons. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A NotaSkaven5 Rogue Defense System • Additional comment actions. All trademarks are property of their respective owners in the US and other countries. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. The KA's average damage is 45. Aug 13, 2021. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. They do pair well. Technology. So with an artillery computer to stay at range, the S-Slot will never fire unless you put missiles in there. (special exceptions are events like the Null Void beam)My null void beam is 400% effective against shields with an avg dmg of 13. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. Cloud Lightning Conduits: tech_space. The Large Null Void Beam only hits 90% of the time. png 52 × 52; 8 KB. It's very accurate and has the same range as Gauss Cannons, and about as much damage as a tier 2 laser, but the real power is it's super cheap and does 400% damage to shields. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I’ve been using a fleet of 100 menacing corvettes with null void beams and mining drill lasers, and they take out things amazingly fast and in beautiful fashion. It is absurdly effective against shields but highly ineffective against both armor and hull. Plasma or Lasers. 建造模板 (Construction Templates) 行星建造速度: +50%. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. I would think it's a later gun tech because +400% shield damagePropulsion Proponent Proclamation. All trademarks are property of their respective owners in the US and other countries. The average damage is quite low (2. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. There is some retargeting in stellaris so anti shield weapons prefer to fire at shielded enemies and its usually important to have at least some anti shield damage. Two autocannos and a plasma makes them quite good. 1k. It's therefore important to supplement plasma with an anti-shield weapon like railguns, autocannons, artillery, Tyanki energy siphons, or the Null-Void Beam. 23 TopTheropod Democratic Crusaders • 8 mo. 36. Also, other opponents will have different defenses and that will effect what you should use on your ships. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A oldent85 Science Directorate • Additional comment actions. At 40 repetitions you have increased the damage by 200%. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. It is absurdly effective against shields but highly ineffective against both armor and hull. The game was good though. Engineering research. shields) and have longer range than plasma at all sizes. com - Charter Arms "Chic L. Also, lasers look really cool. Full battleship fleets, %to hit computer. ago. Conversely, if your enemy lucks into Null Void Beam, shields are literally worthless. The latter part is case sensitive, you can copy and paste that into the command console. as title saysA searchable list of all event codes from Stellaris. Below is our complete list of the Technology IDs for Stellaris. Some content/events might be disabled without dlc. : 1. They are extremely effective against armor and very effective against hull but highly ineffective against shields. Adding on Null Void Beam cuts the DPS, but gives you a little more shield breaking power and is pretty much the only case where Null Void is even worth considering. png 52. All rights reserved. There is no command to get specific techs. I'm wondering something, if no one knows I'll just find out myself with a friend. 39 per day. Open console by pressing ~ and enter “research_technology (technology_id_here)”. 9 that merges the various incompatible game rules and scripted triggers added by mods. Shields form the first layer of hit points of a ship. The range of a M-Slot Null Void Beam is about as far as the range of L-Slot Plasma or Laser weapon. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. I wasn't very happy with how the extra dimentional weapons used a weird beam effect that was hardly vissible. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe Overtuned origin was a step in the right direction, but it still leant it’s self to a Xenophile playstyle. It is absurdly effective against shields but highly ineffective against both armor and hull. 16. 4. If you have (for example) Destroyers with 1M Null Void 4S Plasma (or 1M +2S Plasma), that will likely dominate in the. If Iroquois started the war then enforce peace on Iroquois. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. I've playing Stellaris since the Ye'Oldie versions of Stellaris and we used to be able. There is a lot of padding that could be done, but those are the obvious choices. 0. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). What's your opinion of Null Void Beams? Discussion So my current playthrough is one of those rare cases where I got the Null Void version of the Doorway event and I got the. The objective is to expose them to field conditions before flipping the switch to make this. Jump to latest Follow Reply. 中型太虚光束 Medium Null Void Beam. #3. Replying to @VanayadGaming @HorathDrak. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other slots with anti-armor/anti-hull, and you just stomp. But combined with plasma, neutron or lances it is a really useful weapon. You're comparing an early-mid game tier weapon with a late game tier weapon. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Mass driver path can kill void clouds. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. All codes for the game: The main list. #3. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Media in category "Technology icons". Been playing Stellaris a lot recently in the hype for federations. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. The Void Beam is also practically useless against Armor or Hull (-75% dmg). Cymsdale High Warlord. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. )”. 0. 8K 55K views 1 year ago One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. Not that big of an issue. Last edited:. nope. Is my collection of all my Stellaris mods that I use. 2. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Stellaris Wiki. Also might perform 'slightly' better as anti-shield once you get into repeats. Lasers are great. This is why I go for Plasma, since most guardians, threats and fallen empires are tanky as F. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Creating ships. Null Void Beam. 1. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. ago. They are extremely effective against hull, very effective against armor but very ineffective against shields. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. It seems that kinetic launcher is better compared to null void beam (L size). Null Void Beam is awesome in theory but its hull damage is awful so keep that in mind and maybe mix some other kinetic weapons in. Thread starter Synergy2255; Start date Nov 28. Edit: woops nope. 35 a day against armor or hull. This means that in earlygame hull technologies are really. Perhaps also change the starbase section design from 1/3/5/7/13 medium slots to 0/2/4/6/12 medium slots plus an additional slot set that varies by preference:Stellaris Real-time strategy Strategy video game Gaming. png 54 × 54; 7 KB. I like to mix carrier ships and pure broadside battleships 1:1. Replying to. Dec 18, 2018 @ 1:32pm I need that. Report. But rolling for it sucks in every game. lasers get defused through some transparent objects but are good for melting ♥♥♥♥. Later you get a project to get more dark matter per portal job. 25 at S) - it's basically a more effective Energy Siphon. 9 "Caelum" Release Date. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. Awakened empires get pretty severe debuffs after a while, so you can work on building your fleets/economy while that is ticking up, There’s a list here of their ships and weapons load out, the Rock Paper Scissors style works like this. Go to Stellaris r/Stellaris. 4 DPS against shields, while an L-slot Null Void deals 53. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. We must bolster this DLC to keep Stellaris sailing smoothly to get *any* of our ideas. The latter part is case sensitive, you can copy and paste that into the command console. Null void beam x35. Dec 18, 2018 @ 1:26pm Thank you! I found it in my first game but the other 6 games. Its modifiers are +400% to shields and -75% to both armor and hull. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. e: Mass Driver > Coilgun > Railgun > Energy Siphon > Null void beams > Advanced railgun > Gauss Cannon Energy Anti-Armour To answer your other question, the kinetic artillery is significantly better in all respects. ^^ #4. (And, of course, the colossi technology) Have fun!as title saysType into the console 'debugtooltip' to turn off things such as empire IDs. 目录 1 The Doorway 2 The Null Void 3 A Dimension of Suffering 4 Mirror Mirror 5 Probing the Void 6 Doorway Closed 7 Inter-dimensional Trade Increases 8 Calling the Void 9 Doorway Closed 10 Inter-dimensional Trade Decreases 11 Doorway Closed 12 Doorway Closed The Doorway What can only be described as a dimensional portal has been. Stellaris. 1 Mass Driver; 3. kinetics hit shuilds and presumably suck energy from the shuilds capacitors or something. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. List of all technology ids in the game to be used with “research_technology” console command. How to know which weapon is superior? Is it better to go for armour, shields or a mix of both? I find the game very poor at explaining ship building. others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. 维护费:0. Starfighters! [3. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I know what 100% shield pen does but how does the extra 50% effect the weapons performance?Go to Stellaris r/Stellaris. Others are strictly anti-shield (energy siphon, null void beam). 3. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. These IDs are intended for use with the “research_technology” console command. Null Void beams are actually good. Stellaris 50460 Bug Reports 30835 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition. Obviously the late game tier is better. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThis mod is a global compatibility patch for Stellaris 3. They’re absolutely horrid for doing anything short of stripping the shields off of a target so that specifically Plasma Launchers can kill it (and even then standard same-Tier Mass Drivers and Lasers are just as if not more effective working together). ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. and if you didnt have any shields their lasers were just cutting you to ribbons. The KA's average damage is 45. So large laser battleships will utterly shred covettes. Feb 26, 2011. Description [2. Late-game having all your weapons use one type of damage repeatable is very favorable, too. I like Machine Hiveminds, he likes Corporations. 1. #footer_privacy_policy | #footer. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Report. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. 3. Wind. ( Null Void Beam is also an option ), with Shields for defense. paradox pls fix. New info: There will be research poping out to increase dark matter output. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Otherwise, an opponent with lots of arc emitters will push you towards crystal plating, which is countered with lance, which is countered with shields, which is countered with giga cannon. png 52 × 52; 7 KB. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. 3 Autocannon; 3. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must. 712 14. 合成人 (Synthetics) 机器人产出: +10%. 4. true. This mod changes the Extra Dimentional Weapon effects to something that resembles plasma a bit more. Later on, pairing small NVBs with medium plasma/lasers can result in a very potent mid/short range brawler. Energy Siphon is early game, and Null Void Beam is an extremely rare drop so we don't count this any further. Burst them down. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my. it is possible to direct your research to favour a. Showing 1 - 15 of 17 comments The author of this thread has indicated that this post answers the original topic. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810, 9815. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. From personal experience, based on my Dory-level memory, post-3. 2020 (1146) tháng 5 2020 (2) tháng 1 2020 (1144) 2019 (1307) tháng 12 2019 (1259) shooting in dc Gunblast. 4. xlsxNull Void Beams are generally outclassed by kinetic weapons, but the cost of researching them is a tiny fraction of the cost of kinetics, allowing you to ignore that entire tech path for massive engineering research savings and still have a good option to hit shields. The latter is usually more effective at taking down shields, if you can equip it. Stellaris. Ideal early game combo is plasma + energy siphon (researched from tiyanki space cows) / null void beam (if you're lucky with void portal). Wyndyr • 5 yr. I don't know if it's actually better than the other choices though. To open the console, press ~ and then enter “research_technology (technology_id_here. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. now I'm making ships to defend. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe United Nations Space Alliance (UNSA) is an international political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization. That or we already know all the meta and stellaris players steamroll all the aliens. 2 Null Void Beam; 3 Kinetic weapons. 能源消耗:-26. Dec 29, 2018 @ 7:30am Well that's the thing: if you consider the price of the weapon which is very cheap. For most other of these techs, that is simply not the case. I fixed all the math in this thing and added null void beams plus some other stuff (biggest mistake was that the battle tab looked at the wrong evasion stat). Autocannons are good on corvettes. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. This is not negotiable. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Wiki Active Wikis. [deleted] • 5 yr. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 5 Stellaris Tech Id List – J to P. Question regarding null void beam. All trademarks are property of their respective owners in the US and other countries. If you're counting glandular acclimation, there's no real benefit to being lithoid. Question. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. For example, if every void cloud is destroyed before you've reached them, is it still possible to unlock their weaponry?Crystalline infused armour is for hull and cloud lightning passes through armour and shields,I don't know where you got the Void from but unless you're talking about Null void beam what are you can get it after one of a few outcomes when you find a dimensional Rift on one of your colonies quite possibly the First what null void Beam does is that it passes right. --------------. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Null Void Beam is 2. Guided Weapons and Bombers should only be combined with other shield-penetrating weapons, correct. 9 = 13. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Butt null beam has much shorter range. Base damage is much less than the KA. Butt null beam has much shorter range. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. Have fun! Also got a tiny discord now for. Starfighters! [3. fighting with a starbase with a fleet means yer guys were firing on both. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Average damage by the Null beam is 13. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Apr 29, 2021; Add bookmark #9However it lacks a bit in term of range against armor/hull. 50000. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades. Stellaris @StellarisGame. You also want to stack up on shields. Autocannons are good on corvettes. Stellaris: Console edition. Is the railgun better than the null void beam against shields?Compatible with Stellaris 3. Feral Prethoryn Sighted: crisis. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. Blorg Friends. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. r/Stellaris. One hull technology gives corvettes another 100 hull (for free) while one armor technology gives them only 15 per armor slot (for 3 alloys). It's a minor edit of the FX files. All Discussions. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. However I have been dealing with an issue of failing the psionic shield event after save scumming. The Null Void Beam works best when combined with a laser or plasma weapon, and its real advantage is that it allows you to completely ignore the weapons upgrades on the engineering tech tree. as title saysas title says406K subscribers in the Stellaris community. 9; 2; 2; Reactions: Reply. The crafting recipe is unlocked at Enderman Slayer II. 4. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. Vodafone. 104. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. To quickly find a tech in this list press ctrl + f and type in the techs name. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. Assuming I understand it correctly, non-spiritualist empires need a scientist with expertise: psionics to have a chance of rolling psionic theory, which is the lead-in tech to all other psionic techs.